| endimion said: Cause games today can cost more than a blockbuster movie, you need to feed teams of 500 to 800 people over 4 years before you recover a single penny for the most ambitious.... with that in mind one mistake and you can break your entire business.... it's not EA MS or Activision that have issues with used games it's all the smaller ones... that need constant income after initial release to stay afloat.... And compared to a movie... games don't have second lives like TV rights sales or DVD/BR sales... streaming etc.... or at least not as much.... so that's why... and compared to games DVD an CDs bought used are ridiculous.... so at equivalent production value with less income pipelines and a smaller audience you do the math.... |
The videogame industry is going to drive itself right off a cliff if it insists on having production costs like blockbuster movies, without the revenue streams movies have. Without box office, and other things the movie industry has, the videogame industry is in for a serious hurting.







