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Machiavellian said: whats to stop MS from using the cloud as the game processing engine and stream the content as video. As stated this is what Gaikai does now and the technology can be done using MS Cloud compute as well. As I stated the difference is that MS solution can alter the output to use more advance graphical techniques which would allow for a much better video presentation. MS is trying to make all your offline experience like a MMO experience... SinCity was the latest example of a offline game using Cloud processing Simcity did not use Azure for their cloud services either. Difference is that MS has a policy for 100% up time for Azure applications. Maybe next time SimCiy will use Azure to avoid such situations that they experienced. A good example are the MMOs... they are all Cloud based... and every MMO player here knows all the problems that happened with low latency and internet issues. MMO, Multiplayer games, social network you name it, they are all effected by internet issues but million of people play those games because of the experience. The same issues that will effect Sony Gaikai will also be the issue but I am sure millions of people will play it as well if the experience is good. MS is building a solution for today and the future and its moving to get all that in place now instead of waiting until all the planets are aligned. |
1) The streaming games are 720p@30fps due internet restrictions... to 1080p@60fps you will need a internet that 99% of the users in the world haven't yet.
2) The issue with Cloud computing never was the server... I said Azure can have billions servers but your internet won't change.
3) Every Cloud based service is affect by internet... you know... interct have high latencies... every online game sufers with latencies issues everytime.
I think you are confusing what I was saying.
PS. MS already said every Cloud based game will works without internet WITHOUT CLOUD... the exceptio is for the online multiplayer.








