It's very cool being able to keep track of all that space in real time, but is it a noticeable benefit for a game?
Consider Frontier first encounters from 1995, 2mb game running on 486 hardware, with our solar system and nearby star systems correctly mapped plus millions of other unique star systems to visit. http://www.jongware.com/galaxy1.html Perfectly sold the illusion of the whole milky way at your fingertips to me.
Try it for yourself no cloud needed: http://www.myabandonware.com/game/frontier-first-encounters-2b2
This is fun for now too, convincing enough for me. Fun watching what happens when a black hole comes to close to our solar system. http://universesandbox.com/
It wouldn't work in the cloud unless you send a rendered image back, not enough bandwidth to relay the position of 10's of thousands of objects in real time. 10k objects at 30 fps already exceeds 27mbps.
Though maybe it can fix eve online's massive space battles, that would be good.







