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VGKing said:
disolitude said:
Talal said:
disolitude said:
You people are saying that a piece of hardware has a fixed cost for both companies and that should determine what the final cost should be. This is wrong...

- We don't know what kind of cost the software development had for both consoles
- Microsoft is making their cloud services available to everyone for FREE. This costs money
- all the cable features that come with Xbox one probably cost more

And then you have things like bundled kinect, possibly a pack in game...who knows.


Don't you need Live for that?

Im talking about developers. If youre making a game for Xbox One you have access to Microsofts cloud services for free. With Sony you have to provide your own servers or talk to sony to have them subsidize the cost.

That's extremely unlikely. Has this even been confirmed? I'd love to see your source.

What is extremely unlikely?

Sony has not officially announced free cloud service but had just some exec say "we too can provide this if necessary". Microsoft has announced free cloud services to anyone developing for Xbox One.

Currently Sony can't offer a matching cloud service even if they want to, let alone for free. They do not have the server architecture that Microsoft has. Not even close. Apples iCloud uses Microsofts cloud, Netflix partly uses Azure...90% of cloud services is done using 5 different solutions - Azure, AWS, HP, Rackspace and Google Cloud. 

You guys think that that because Sony bought a game streaming service in Gaikai, all of a sudden they are matching beating Microsoft in the cloud, a company that has invested many billions dollars over the last decade to offer cloud based services and are currently number 1 in latency tests and speed. Give me a break.