Slimebeast said:
You contradict yourself. On one hand you say cloud and AI isn't a weak selling point, but another hand you say "latency is still a big killer" and you ask what it might look like in 5-10 years time. Do you think latency issues and "come back and see in 5-10 years" are strong selling points for the cloud on Xbone? |
as i understand it, and i'm by no means a real expert, you are absolutly right about the latency being a killer. it's not like the cloud suddenly give a solitary xbone more power to push things like more FPS or the such. the cloud is largely useless in anything single player due to latency.
where it will come in is online games like MMOs. MMO's have a giaganitic worlds. you can have a user host it but it take their power away limiting the overall experience. this is why things like dedicated servers are important. the cloud will act like a dedicated server. ..and should the develooper want to go bigger (MMO) a bigger cloud is even better than a dedicated server.
PS4 will do cloud based stuff too. dhttp://n4g.com/news/1283531/sony-of-course-ps4-can-do-cloud-computing in fact ps3 is already doing it with games like freeRealms, Dust 514 and a couple others. i'm pretty sure there is at least one game on 360 utilizing cloud tech too. some games just need it. but MS's current push is just PR. ..with a bit of worry that the PR (if successful) can be used to justify a "cloud required" (aka always online) mandate even in games that don't need it.








