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noname2200 14 hours ago
1) There was nothing simple about the Wiimote, although it did (by design) appear that way from the user's perspective.
2) The fact that they've gone from a product whose appeal and possibilities are clear and obvious to a product whose appeal needs to be explained and understood is a glaring sign that it's a large step backwards.


Now, now, this is really confusing.

With the Wiimote people just had to point at the screen and press one or two buttons, and sometimes no button at all. How can it not be simple ? Even Kinect takes a certain time to get used to the menus and lack of buttons. Wiimote was just about pick and play, it was very intuitive.

As for the gamepad, you´re implying then that coming from a simple concept to a most comprehensive and advanced one was a bad move. So advancing and implementing new things is a bad thing at all. I really think gamers should think the opposite