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DirtyP2002 said:
tiffac said:
I think Jim Sterling of Destructoid already made some good counter points against what Cliffy is saying.


You mean the one where he said that everybody should be like Call of Duty?
His argument was to be like CoD and don't invest heavily in the game itself, therefore the budgets don't go through the roof and you are profitable.

Things he forgot:

1st: higher budgets mean better visuals, better audio, better storytelling... let's face it a better game (I know there are smaller games that were fantastic, but these are the exception and not the rule)

2nd: He totally forgot about CoD marketing budget, which has already increased to a crazy level

3rd: there is a connection between marketing, quality and sales.

4th: Would there be an incentive to buy new hardware if there were no games that push the technical limits?

5th: It is not like some developers did not try it that way. And most of them are dead now... (Bizarre, THQ, Zipper etc)


But then we also have games that sold in the millions and still did not make the expected target. Resident Evil 6 & Tomb Raider to name a few. I think the right expectation can help with a more balance budget. We also do not know if all the expenses that they are trying to recoup is from the games development and punlishing. Who knows where they are investing their money and losing it.

Granted trying to cash in on the 2nd hand market is an easier option than trying not to be the next big thing.