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tiffac said:
I think Jim Sterling of Destructoid already made some good counter points against what Cliffy is saying.


You mean the one where he said that everybody should be like Call of Duty?
His argument was to be like CoD and don't invest heavily in the game itself, therefore the budgets don't go through the roof and you are profitable.

Things he forgot:

1st: higher budgets mean better visuals, better audio, better storytelling... let's face it a better game (I know there are smaller games that were fantastic, but these are the exception and not the rule)

2nd: He totally forgot about CoD marketing budget, which has already increased to a crazy level

3rd: there is a connection between marketing, quality and sales.

4th: Would there be an incentive to buy new hardware if there were no games that push the technical limits?

5th: It is not like some developers did not try it that way. And most of them are dead now... (Bizarre, THQ, Zipper etc)



Imagine not having GamePass on your console...