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8 hours in, good game nothing more. Biggest problem so far is the same that quarter to three mentioned. The game really fails at survival or the horror part. When you die you instantly respawn at nearest checkpoint. Instead of making it tense and scary it just becomes annoying and tedious, particurlary with the trial and error of the gameplay. You lose nothing when you die. So dying has no effect. Unlike old games where saves were far away, or the Souls game where you risk losing every souls you have collected. Perhaps it will change later but i don't really think so.