| SvennoJ said: Why would publishers fear second hand sales more then being able to play 2 instances of the same disc simultaneously, and in total 11 people (in different time zones) having access to those games, including DLC as well? |
Look at the PS2/Xbox/GC gen. PS2 received an abundance of third party exclusives despite the fact devs did not have to worry about trimming down the graphics for potential ports to other consoles, since the PS2 was the weakest of the three.
I'm assuming devs would look at 2 things when considering a port.
1) The ease of porting a game to a secondary/tertiary console(s). This doesn't only mean the game itself, but also the policies of the console manufacturer.
2) The install base of said consoles to see if porting would be profitable.
Right now number 2 is not looking so hot for the X1, and number 1 is up to debate. MS has a weaker console with very limited memory. Since the PS4 has 7Gb of GDDR ram, devs might want to cut development costs and release games that require less optimization solely for the PS4.
"Common sense is not so common." - Voltaire
Platinumed Destiny, Vanquish, Ninja Gaiden Sigma Plus, Catherine, and Metal Gear Rising. Get on my level!!








