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DMeisterJ said:
Kasz216 said:
PooperScooper said:
Profit = revenue - cost. 75mil = revenue. You think there was more than 55mil in costs more than development????

Except development budjet=/= cost.

Development budget equals how much it cost to create the game as software.

It doesn't cost how much it cost to make copies of the game nor does it cost advertising, nor does it cost distribution or what you have to pay the stores or what you have to pay sony.

I'm not sure where you got 75 million in revenue for it.


1.25 million copies sold * sixty bucks a copy = 75 million in revenue

Whatever way you slice it, Uncharted is shaping up to be at least a 1.5 million seller, and could go up to 2.0 million units sold. The game has obviously showed some type of profit, or reason to believe it will be profitable, as Uncharted 2 will be in our PlayStation 3s this year.


That's not their revenue. They don't get the 75 million and then pay people off.

Their revenue is what they charge stores for the game. It possibly has shown profit but i wouldn't say you could call it a gurantee, it depends how much of the advertising Sony picked up.

National TV advertising is ghastly expensive... and that's only counting the US not counting all the other advertising budget. On the big name games advertising is probably sufficently more expensive then development.

I don't even want to know how much Halo 3's advertising campaign cost. I bet that game made a lot less profit then people think.