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Of everything at E3, this was the game that repulsed me the most. There is no shortcut to ability - if you want to draw you have to learn how to draw; if you want to program you have to learn how to program. Tools can reduce the time a skilled person needs to create, but it does not let one create something of value from someone who otherwise could not.

The good LittleBigPlanet content is made by people who already have such skills. They could make it with traditional tools if they wanted. They could make it in Minecraft. They could make it in Unity.

For most people, they will pick up the game, realise that all an unskilled person can do is assemble premade ideas fully formed, ditch the creative mode, and just go straight to the user content feeling like it wasn't value for money.

It's a sign of extreme developer laziness. Ultimately, we pay game companies money for a professionally designed experience we could not otherwise have. Instead of making it themselves, the Spark team co-opt the free labour of the actually creative people out there but take all the money and credit for themselves.

This game is more audacious than anything of its type before, and as such it will bomb harder than all of them. More than Spore, more than Wii Music, more than LBP Vita.