By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Zero Suit Samus. She's a really good character already, but the big thing I'd buff is her grab/throws. It comes out fairly slow, it's super punishable if it misses, and while it can be worked into D-Smash hit confirms safely (D-Smash -> D-Smash -> Grab), it has nowhere near the actual killing potential of throwing in a side special or air attack after the second D-Smash. I'd also buff her down air, give it quicker recovery time once it hits the ground (it's incredibly unsafe if it whiffs or is blocked) or just simply allow for other moves to cancel it out (my personal preference of the two).

As for nerfs...considering it's the character I play, probably nothing. :p