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Michael-5 said:

Games are also in general selling better then they used to. Before the PS2 era it was unheard of to see a 3rd party game break 10 million units sold, now games like CoD sell 20 million annually.

I don't necessarily disagree with your point, but this post bugs me. 

The big change with this generation is sales required to make a profit. It's a lot higher than it was in the past, where most big games could sell a few hundred-thousand units and make profit. Now we are starting to see studios cancelling IPs or shutting down because of 1m, 2m and even 3m selling games not making enough profit.

Yes, gaming is getting bigger, which means the biggest games today will be bigger than the biggest games of yesterday. However, that's only beneficial for the big AAA games. The small-medium sized games that sell 1-3 million units are important too, and these are the very type of games who are susceptible to little to no profit as a result of rising development costs.

I agree that banning used games is not the ideal solution to the problem of rising costs. Heck, I would even concede that the problem may be solved in the near future with digital distribution, easier development kits, etc. (maybe it will, maybe it won't. I don't know). However, do not say that the problem is solved by a bigger gaming market, since that's not true.