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BenVTrigger said:
EpicRandy said:
Many software during presentation are not a finished product, there are still bugs that can cause crashes, memory leaks ... And of course publisher / developers want people to have a better idea of ​​what the product will look like in the end and to achieve this, they use more powerful build.
This is not anything new, many if not almost all publishers / developers have done this for several years. At least for unfinished soft.

Your r8ght stronger hardware to display games is nothing new.

But this is REDICULOUSLY more powerful. Were talking going from a 1.2 TF GPU to a 4 TF GPU. That is a massive difference in performance.

Well, I do not know but maybe they are using this type of build in Ms studios for development.

look what Epic Games use for development.

https://udn.epicgames.com/Three/UE3MinSpecs.html  

HW Spec for Epic's Programmers

 

  • Lenovo ThinkStation D20 (Model 4158-C95)
  • Windows 7 64-bit
  • Dual Quad-Core Xeon Nehalem Processors (3.17GHz)
  • 24 GB DDR3 RAM
  • nVidia GeForce GTX 285 (1 GB DDR3)
  • 3x500 GB Hard Drives (1x OS Drive, 2x Data Drives in a RAID 0 configuration)