This article really touches on some of the most important points I've been thinking about myself.
I like to think of the example of Dust an Elysian Tail. It was an Xbla game I played that lasted a good 10-12 hours on the first playthrough just simply doing the main quest, has much extra content for you to discover after you've done the main part of the game, looks visually stunning (just look it up), has extremely intuitive and fun gameplay. And the most amazing part about it is that it was done by one dude. ONE FRIKIN DUDE!
I don't understand how one guy can make such an amazing game with a very tight budget that manages to look and play so beautifully at a quarter of the price of a AAA game, yet AAA games with apparently 1000s of people are struggling so bad. I really do agree with Jim Stirling that developers and publishers of AAA games need to fix their model, because there is something seriously broken here. Used games are clearly not even the question. It is merely a scapegoat.







