Somehow I have the fealing people are mistaking expectaions with the break even point. A Videogame publisher has to project the expectations for every released game, so they can invest in future project and cover development and general costs
Tomb Raider and Hitman where profitable games. The problem is Square needed those games to cover a big part of their costs immideatly, while games like FF15 are in development forever. And this takes Ressources. This is mismanagment.
I mean Deus Ex sold less then Tomb Raider in a longer time period and was still considered a success. I mean thats a direct comparison within the same company. Infamous, Killzone, Alan Wake etc. are just other examples. And those are all very good games with state of the art tech.
It all comes down to managment.








