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Euphoria14 said:
JayWood2010 said:
Euphoria14 said:

The 6M copy example was for Resident Evil 6 I believe. He probably used Tomb Raider because it took years to complete and if I am not mistaken also had delays because they wanted to continually add more polish to the title.

Also, developers do not need to keep making new engines for each game they produce. This is why he used the Source Engine and the CoD Engine as examples. Creating new engines is very expensive and majority of the time is not needed. Naughty Dog sticking with their engine for next gen alone will significantly reduce costs.

 

His point was that there are plenty of examples of very high quality titles that do not have exorbitant budgets of $60-$100M and experience profits on sales of 1-2M. His point is that devs and more importantly the publishers refuse to aknowledge that they themselves are contributing to their own issues and instead blaming and wanting to punish the consumer. If you're making a new IP and are not sure of how it will sell, don't spend $60M on it and then huff and puff because 6M people didn't buy it. They should be figuring out how to correct the mistakes they are making on their end and finding ways to reduce costs instead of trying to find new ways to get the consumers to fund those mistakes.

 

Your example of a person buying a game and selling it 24 hours later is irrelevant. Once a person buys a game they can do whatever they want with it since it is theirs. They own it. If I bought TLoU today and wanted to sell it tomorrow, I shouldn't be punished for doing so, nor does Naughty Dog deserve any of that money from my sale. My copy, my sale, my money. They already got their money from me and in addition gained an additional potential fan and buyer for their next TLoU title.

Don't want us to sell your games? Make it so we don't want to. This is something that not only I believe in, but Nintendo does, Rockstar does and I am positive you could find many others.

It is their job to please the customer. Not the other way around, and if they make a judgement call to put $100M towards their new title and their judgement call ends up falling way short, then that is nobodies fault but their own.


It is a very opinionated piece with a biased way of looking at it.  No i dont mean biased as in Microsoft of SOny biased, but a very directed approach at things without looking at the whole picture just to prove a point.  Something I see on this site way too often.  Right now most people are viewing things in there own eyes and that is it.  They dont take into consideration what the developers/publishers go through, so ok sure use your two examples of Nintendo/Rockstar.  Let's just ignore every other developer out there that has to struggle and aren't lucky enough to hav GTA or Mario under there belts.  So games like The Witcher and Heavy Rain has to have just as many used copies sold as new copies yet there games are just as good as Mario and GTA by many people's opinions.

And yeah you can take The Last of Us back tm, which is the problem.  This does not happen in any other industry.  This would not be an issue if they were being sold months from the release date but the fact is brand new games are being sold used within the first week.

Now I would prefer not to comment on this subject anymore as I guarantee you that the majority of the people who reads this will not change there minds about things because they have already set there mind to believe in one thing. So if you want to talk to me about this then pm me.