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artur-fernand said:


How exactly is it prominent? Go look at the highest-rated games of the generation on Metacritic. Uncharted 2, The Last of Us, Bioshock Infinite, GTA4... do any of them use motion controls? When was the last time that an AAA game was released and motion controls were a big part of it? And of course the Wii is still prominent in many houses, it sold nearly 100 million, but what does that prove?

I really want you to explain how it's still prominent.

Why is critical reception relevant, but the quantity of games which utilize motion controls is not? Why aren't sales relevant, for that matter? Shall we look at the highest-selling games of the generation? No, of course not.

Furthermore, if critical reception is so relevant, why focus on Metacritic and not GameRankings? I suppose that we be because the two highest-rated games of the generation on GameRankings did, in fact, use motion controls. 9 out of the 11 Wii games that scored 90% or higher on GameRankings used motion controls -- some of them as an intrinsic part of gameplay.

Sure, PS3 and 360 don't have many highly-rated motion-controlled games. That's because Kinect is bad and nobody bought Move, so nobody invested in developing real games for it.