| artur-fernand said:
I really want you to explain how it's still prominent. |
Why is critical reception relevant, but the quantity of games which utilize motion controls is not? Why aren't sales relevant, for that matter? Shall we look at the highest-selling games of the generation? No, of course not.
Furthermore, if critical reception is so relevant, why focus on Metacritic and not GameRankings? I suppose that we be because the two highest-rated games of the generation on GameRankings did, in fact, use motion controls. 9 out of the 11 Wii games that scored 90% or higher on GameRankings used motion controls -- some of them as an intrinsic part of gameplay.
Sure, PS3 and 360 don't have many highly-rated motion-controlled games. That's because Kinect is bad and nobody bought Move, so nobody invested in developing real games for it.








