artur-fernand said:
I'm talking about the motion controls. What difference did that make to gaming general? In fact, think about the best games of the generation and then think if they use motion controls and HOW they use it (does it really change the gaming experience in an unique way?). |
You're still deluding yourself. WiiU gamepad has built in motion sensors and it still uses Wiimotes. Every Xbox One has Kinect 2.0 and every single PS4 controller has a glowing light for - yes - motion controls. Every smartphone, tablet and hybrid laptop has motion sensors and everyone of those devices uses motion in it's games (not every single game...). It may be more tilt now rather than swinging motions (except wiimotes/Kinect/Move) but motion controls are now as much a part of gaming as rumble feedback and analog sticks. In fact moseso because most people game with smartphones/tablets now which only has motion/touch.
The 'core' console gamer has been resistant to using motion. And since Sony is targeting that market exactly - is why they ignored it for E3 (but still supporting Move into PS4). MS is obviously very much interested in the mass market, enough to make Kinect non-optional. Nintendo? I honestly don't know what the f--- they were thinking with the gamepad. It was a regressive move that lost them the very audience they gained with Wii. They should have taken motion controls FURTHER- integrating a small touch screen on a modified wiimote (with an analog stick this time) and refined the experience. Going back to dual analog was the stupidest thing they could have possibly done (aside from pricing it at $599).







