By using this site, you agree to our Privacy Policy and our Terms of Use. Close
artur-fernand said:


Metroid Prime 3 and Skyward Sword did benefit from motion controls. But that's an extremely small fraction of all the games out there to call this a "revolution".

What about Nintendo's biggest game, Mario? Super Mario Galaxy only uses it to control the pointer on the screen. It's not exactly a ground-breaking use of the technology.

Every game doesn't have to be groundbreaking or completely replace traditional controls with motion controls for them to be significant. Galaxy wouldn't be unplayable without motion controls, but they are seamlessly woven into the experience. Collecting star bits, flinging them at enemies, and the waggle-attack are natural parts of the game. Nintendo uses this approach with most of their modern games, incorporating motion controls into nearly all of them to some degree.

Isn't it the same way the analog stick developed? The first controller to feature the analog stick was the N64 trident. On that controller, the stick and the d-pad were on seperate handles; their use was mutually exclusive. You could not use both at the same time, and rarely used both in the same game. The analog stick was intended to replace the d-pad. But that's not what happened. Developers learned to think of the analog stick and d-pad not as alternatives, but as compliments. Now the d-pad is still used as the main form of control in many 2D games, and is given a different (but vital) function in many 3D games. You even see touchscreen games often trying to incorporate a virtual d-pad.

The analog stick did not replace the d-pad, and motion controls need not replace button input to achieve the same revolutionary effect.