Euphoria14 said:
How is it horrible? It is absolutely true that if a game is unprofitable when selling 4-6M copies then something is wrong on the developer/publishers end and is not the fault of the consumer. |
How so? First off you are wrong on the Tomb Raider end as it was profitable. The developers was happy with Tomb Raider numbers. Square Enix on the other hand expected more. Tomb Raider was suppose to be SE's savior and it wasn't good enough for them. So that argument is moot.
Truth is AAA games is what people wants, but then we have this loud abnoxious group on the internet whining because they feel entitled to these for cheaper. Doesn't work that way.
My problem with used sales is that somebody goes and buys a game and then resells it 24 hours later. That person saves about 25 dollars so instead of paying $60 he/she pays $35. The problem is the next purchase. Now the developer is in a situation where companies such as gamestop are selling a brand new game with a used sticker for $55 rather than $60. Not only is that a ripoff to the customer but the developer really got ripped off because a brand new game just got sold used. Correct me if Im wrong but I dont believe there is another industry that does that. Now you can still resell your games with the new setup so the person who bought the game for $60 can still take it back for that $25 again. That is a pretty good deal. Now Gamestop, developer, and user gets a reward from that. The only difference is now gamestop cant sell that next game with a $5 discount and developers get paid as well as gamestop.
If you dont want to pay $60 for a game i highly doubt you want to pay $55. If you want to pay $60 and then take it back for $25 then you can still do that.







