Edit: this is to @Rol. Idk why his quote was placed at the bottom of my reply
I hope to god that doesn't happen!
I just want Knack to be a quality game that i can eventually look back upon in a good way. Aint nobody got time for no damn flops lol
Everything about Knack looks pretty good except for when you stumble upon the gameplay. That should've been the 1st thing that they aimed to perfect.
1st thing they need to do is make everything move a bit more naturally. 2ndly i feel like Knack doesn't cover enough ground quick enough. In the 1st gameplay video in the town, it seems like he's moving too slow but i only noticed that in the 1st gameplay video.
and i guess you're right about Sonic Unleashed
Sonic also moved around without that fidgety feeling in Unleashed. Another thing that needs to be tweeked is Knacks range when he attacks. In Unleashed, Sonic has a decent range when he attacks but in Knack i almost feel like if i'm standing directly in front of an object or enemy and attack, there is a slight chance that i would miss. They need to widen his range a slight bit when he attacks
| RolStoppable said: I thought you were going to talk about how this game looks like Sonic Unleashed's night stages. A few transformation abilities aren't going to save this game. I predict a Metascore of 66 and the creation of a MAJOR flop thread. |








