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DialgaMarine said:
Very noticable difference, but you could have at least used Uncharted 3. 


Using Uncharted 3 would not made sense, as comparing Forza 5 and Horizon didn't made any sense. You can't compare a launch title with one of the last titles in the gen. The jump from PS2 to 3 looks way lower if you compare Black to Resistance 1 or COD 3. He shoud have used PGR or Forza 2 versus Forza 5 and so on. U3 blows U1 graphics out of the water, but PS4/X1 games in 2018 will beat the 2013 games with ease too, so we have to compare launch games with launch games, latter games with latter games and so on.

Another mistake is comparing static images. A lot of shots from current games are simply bullshots, like the ones he used for Infamous and Horizon, that don't look nowhere as good as showed. Gameplay videos are a more decent comparison, but even then the videos don't show several important aspects because the compression does a lot of damage.

The size of the images is other problem. Any game looks good in a tiny screenshot of 400x300 or in a GIF. Now try playing MGS4 in a 40 inch TV and compare with MGS5. The textures are pure shit, everything is blurry. It looked great in 2008, but is way worser than these next gen graphics.

The jump is always smaller because the improved technics are always more subtle, but the thread is trying to make the jump looks smaller than it really is. A good example of what is happening is the following comparison of Resistance 2 and Crysis 3 on PC max settings that I made right now.

Judging by these shots, Crysis doesn't looks much better than the 2008 R2. Now, watching R2 on my TV and Crysis 3 on my PC, the difference is completely easy to see and is way bigger than these two shots above are showing.