By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Copy and pasted from NeoGaf

Parry system is time based:

Originally Posted by Joystiq:

"Instead, Ryse depends on a parry button, which automatically deflects incoming attacks when pressed with the appropriate timing. That gives it a rhythm similar to the Batman Arkham series, allowing you to land a few attacks, parry an incoming strike and then land a few more."
Execution system:

Not a QTE, if You fail combination You get different animation and You dont get bonuses [health, strength, XP], context, combo and environmental based. Prompts can be turn off.
Over 100 execution moves can be unlocked through the game.

Originally Posted by Joystiq:

Players unlock new execution moves throughout the game, and each one provides a different in-game boost or benefit. Successfully completing an execution might restore a few points of health, for example. You aren't always in direct control of which execution will be triggered, though certain tiers of executions are more likely to be triggered in specific situations. Some of these are context sensitive ? based on the direction you approach an enemy, or where they are in relation to the environment ? while others are based on how high your combo count is.

Each unlocked execution always uses the same button prompts, so players can learn to recognize their animations and anticipate the correct inputs. That's good, because the prompts come and go very quickly, and it's easy to fail an execution (I failed nearly all of mine during my brief session). Even if you do fail, however, your character will still perform an execution. It just won't be as impressive and won't give you the related reward.
http://www.joystiq.com/2013/06/12/th...e-son-of-rome/

All kinect features are optional, You can enable them with buttons. Kinect uses gestures and voice commands for some actions.

Enemies Health was significantly decreased in on-stage demo, they wont be as easy to kill. Booth demo had different hp values.

Adam Sessler interview - http://www.youtube.com/watch?v=wG6hpTOrMx4
They are talking about story progression, that there is multiplayer, technology and also they are talking about executions.

Tara Long impressions from MS booth - http://www.youtube.com/watch?v=UHrnuyyn5U4

---
Yeah, Kotaku being Kotaku as usual.