JWeinCom said:
HikenNoAce said:
JWeinCom said: I'm really confused. I guess that everyone here has done extensive research and has some logical basis for determining that sequels to games that have sold 7-10 million copies (Mario 3D World), 8 million copies (Wii Party), 20 million copies (Wii Fit), and 6 million copies are not system sellers, yet sequels to games that sold 1.5-2.6 million (Infamous), 1.5-5.5 million (Forza), 2-2.5 million (Dead Rising), 3 to 2.5 million (Killzone) are system sellers. I'm sure you guys have done a hell of a job with marketing research to determine this fact that seems to fly in the face of common sense. Right? |
Have a look at the sales of Nintendogs and Brain Age on 3DS. Have a look at the sales of NSMBWiiU as well. Being a sequel of a top seller guarantees nothing.
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I can't look at the brain age sales, because they don't exist. I'm inclined to believe that the game sold more than 14,000 units. I'm also inclined to believe that the game actually launched in the US and Europe.
As for Nintendogs and NSMB U, both of those were launch titles on consoles that struggled. Nintendogs was barely a sequel, and it sold pretty decently. It actually sold more than Killzone, Infamous, Dead Rising, etc. As for NSMBU, that's been discussed so many times I have nothing to add to the conversation. If you're of the opinion that NSMBU should have inspired gamers to spend 410 dollars and the lack of other content on the Wii U has nothing to do with the game's sales, then more power to you.
I'm not going to say that these figures are great for Nintendo, but they're a few examples picked out, and there are other examples that contradict them. Animal Crossing's huge success in Japan, the sales of Super Mario 3D Land, and Mario Kart 7(each of which is outpacing Mario Kart DS), the sales of Mario games in general, etc.
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