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I see three system sellers here:

- Super Mario 3D World
- Donkey Kong Country: Tropical Freeze
- Wii Fit U

Each of those games could easily sell 5m or more. I get why people are upset about 3D World (not a "real" 3D Mario game, lack of ambition) and Donkey Kong (it's no Metroid) but both games will sell really well and have a certain mass market appeal. 3D World is certainly not weaker as a system seller than any of the Galaxy games was.

What I'm worried about is another problem entirely: I see the Wii U gamepad as adding an actual barrier between the customer and the games. People want the games but they *do not* want to buy a Gamepad: It's too complex, awfully big, has a bad design and looks cheap. It also adds to the price of the system. Where the Wii remote attracted people and made them more likely to buy the games the Gamepad actually stops them from buying into the product. To this day Nintendo can't find a damn use for the gamepad. When they announced Art Academy I thought "for the first time you actually *need* the gamepad to play a game! Wow!" So the question is: How strong is that barrier? Will it stop people from buying Mario and Donkey Kong and Wii Fit? I'm afraid it actually will.