Euphoria14 said:
We know why THQ died and it all starts and ends with UDraw. 38 Studios died because they made promises they couldn't keep and never had money to begin with. They were based off a loan by Rhode Island that they couldn't pay back. They bit off more than they could chew. Zipper went belly up because they kept making crap games that nobody wanted to buy. Rockstar Vancouver was shutdown in favor of merging them with Rockstar Toronto. Team Bondi had allegations of poor working conditions and due to nobody wanting to hire them for a new project, they were placed into administration and liquidated.
As for your second point, check out this thread with an article by Jim Sterling. http://gamrconnect.vgchartz.com/thread.php?id=162417&page=1#16 |
yeah there is an explanation for everything. At least one that is barely scratching the surface and does not provide a solution and raises the next questions, but I won't go into detail about this one. (Just one example: Why did Team Bondi had these poor working conditions? Because their financial situation was already tight. Why was it tight? ... you get the idea.)
And Jim Sterlings article was lacking basic knowledge. He refuses to see a connection between quality, budget and sales. He says: Make games cheaper to develop, problem solved. That is his argument.
You know what happens when the budget is reduced by a big margin?
People will say: "Zipper went belly up because they kept making crap games that nobody wanted to buy."
Imagine not having GamePass on your console...







