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walsufnir said:
ethomaz said:

walsufnir said:

First: Thanks for the link!

BUT:
Please, ethomaz, you don't want to tell me that GT5 renders cars witl 500k polys if they are far away. This is stupid, unnecessary and a waste of computing time (in devs view). It doesn't make anythink look better, too, *because* it's far away.

Example:

In no way the first car (the most distant one) is rendered with 500k polys.

From what I know it is the same.

Enter into a 16 cars race (choose only premium cars)... get close the cars and you will see all have the same quality... you can do that with online friends (so you ask to left you get close)... all cars in the race are the same quality.

And I did a test now... the same car used in the Phone Mode is used in Race Mode... even the interior is the same.

There are a lot of discussion about that in GAF and seems like there are no LOD change in GT5... for any car.


From what I *see* it's not. I don't say they don't have the same quality but, again, *every* game does occlusion culling, for example. And every game does lod with different models. It is useless to discuss about it: you can clearly see that in my pic the car doesn't have 500k polys so there is another model of the car used. Why should GT5 do it otherwise?

 

Please give me a link to thread on GAF...


I subscribe. 

P.S. This poly stuff is so relative....



Ex Graphics Whore.