happydolphin said:
That's funny. When Square originally wanted to change the formula, they created Seiken Densetsu (Final Fantasy Adventure) and Mystic Quest (SNES), as well as future Crystal Chronicles and Warriors of Light games. You don't know what you're talking about when you're saying Final Fantasy always just changed whenever it wanted to. Sure there were fundamental gameplay mechanics that changed, but not gameplay architectural differences (like changing the genre altogether). This answers Ryuzaki and others who have no long-time knowledge of the series' history. |
True, and I confess, I haven't been playing Final Fantasy since the beginning--nor care to--but Final Fantasy also started out when turn-based combat was almost a necessity out of hardware limitations, and as XIII proves, the gaming industry has grown up around it. I must have been one of three people who liked paradigmed combat.
So the real question is what do you expect them to do? They tried the conservative thing with XIII and failed, and with Gen 8 coming on another conservatively designed RPG will look outright archaic. Branching out into another genre is exactly what I would expect, and I have no complaints, seeing they've done action-RPG hybrids well in the past.







