The Fury said:
You just need to get to the idea that those companies didn't go out of business because of used games. I picked 3 companies at random from that list. DICE Canada, bought by EA and their Canadian office closed...you'd think EA were in canada or something. NetDevil, made MMORPGs, latest was a PC online subscription MMO called LEGO Universe, yeah 'used' sale were responsible there as well I see. Rebellion Derby, Rebellion is still open just not their Derby branch, what used to be called 'Core Design' was closed (quoted from their wikipedia page) '... Derby studio was closed by Rebellion in 2010 due to an expiring lease and the inability for the company to find a financier for the studio', yep used games again. Regardless of how or why games companies go under is beside the point, Microsoft's guard against piracy is all this DRM stuff is and nothing to do with used games. Microsoft had a huge issue with piracy last generation, they didn't have an issue with used games. btw, "I'm not even going to reply to you after this. I can't see a point." Fair enough. Nice discussion none the less. |
I'm not even going to reply to you after this. I can't see a point. I didn't actually mean that, it was typed under frustration of that statement. 3 out of... whatever that was isn't concrete at all. I also have no "idea" that those companies went out of business because of used games, I said it's a factor! JEEZ DUDE!
The list I showed is certainly more compelling argument then just game shutting down or the 3 devs pulled at random. Read this,
- Microsoft unveiled its eighth generation console, the Xbox One, and said that it will charge pre-owned fees for used games installed on the new console.
- In comparison, Sony has allowed used games to run on its eighth generation console.
- GameStop earns more than 45% of its gross profits from used game sales.
- Although new consoles are expected to increase inventory and grow used game sales, Microsoft’s console could cut into almost a quarter of the potential sales of the retailer.
GameStop, the US retailer for used and new games, saw its stock price drop by 19 percent when Microsoft unwittingly announced its plans for used games for the Xbox ONE. Although the highly anticipated console will help revive hardware and software sales, Microsoft’s decision to charge “pre-owned” fees for used games that are installed on the new Xbox One will cut into GameStop’s main cash cow: used video game products. (Xbox One Makes It Difficult to Borrow Video Games With ‘Pre-owned Fee’) The retailer earns almost 30% of its revenues through the sale of used video games. Higher margins on this revenue stream make it the biggest contributor to its profits, with over 45% of GameStop’s gross profits coming from used video games.
Stock dropping after a console reveal for a retailer? Riddle me that friend.








