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Zkuq said:
Bad logic. Well, good logic but it's missing something. A game might be worth $60 to some people but when they see it for $50, it's not hard to see why they'd choose the lower price instead. When you have a choice, you generally choose the one with lower price.

That said, higher prices don't necessarily mean higher sales either. A person might have just $50 to spend on games at one moment so he can't/won't spend $60. And the more expensive games get, the less money he's likely to have for other games. Let's say you have $300 per year to spend on games. At $60 a piece, you'll be able to buy five new games. But at $50 a piece, you'll have money for six games. Of course it's not that simple either, but there's only so much a person will spend on games. I also imagine the threshold to buy games gets higher and higher the more expensive they are.



Should introduce program like Club Nintendo then... Club Nintendo codes only come in new games. If you buy it used there is a 99% chance someone already took the pamphlet out and used the code to gain coins (or stars for Europe). Offer cool rewards (and now downloadable games) for exchange of coins/stars. I can post everything I've gotten from Club Nintendo from coins if you want. I've gotten about $60-70 of downloadable games with coins myself not including other gifts. Problem solved! Microsoft nor Sony have such an awesome program. Proof that Nintendo thinks of easy, consumer friendly solutions to sell their games new. I believe they added some 3rd party games with ability to collect coins/stars recently.

I buy all my Nintendo published games new and I believe the Club Nintendo rewards are the main reason why. Only other reason I buy new is to avoid previous owners scratches put on disc. Club Nintendo works and is a hell of a lot better option than shitty DRM. You can't argue against my logic that Club Nintendo really works.