KylieDog said:
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No, I understand how it works. I'm not fatally misinformed.
You're right, for someone to access my content, from the cloud, they would need to be logged into Xbox Live in order to download it. And yes, logically speaking, DRM would need to verify that that "family" member still has the right to play the game. Why is this a bad thing? Why wouldn't one assume it happens? It isn't secret information, in fact Microsoft has said it.
I don't have a PS3 or a Wii, so maybe I don't understand how your "eco-systems" work. On the Xbox 360, when I turn on my console, I automatically sign-in. Done. I would expect the same from the Xbox One. I don't want to manually log-in, and I don't manually want to log-out. Unless, of course, I'm switching accounts. Always connected to the Internet isn't, for me, a big deal.
How do people think Fallout 3 and Fallout New Vegas got to the top of the Xbox LIVE charts? The vast online connected multiplayer features of the game? No, because millions of people were logged into Xbox Live while playing the games. The vast majority of Xbox 360 gamers live in a connected world. The general experience of the console is significantly better when you're connected, despite what naysayer's say.
Microsoft hasn't stated a policy regarding disc sharing or how they will go about it. So for the offline user, be it the person who bought and paid for the disc or the person to whom one is sharing a disc, the problem currently exists that there is no way to game entirely devoid of an Internet connection with the Xbox One.
Rather than make assumptions about why that is or what that means, I'll wait for Microsoft to tell me how they're going to deal with that. If they are.