| Kresnik said: I was genuinely pretty surprised by the trailer. If you had shown it to me and said "guess which series this is from" it'd maybe have taken me 10 or more guesses to arrive at Dead Rising. Colour replaced with muted palette. No lawnmowers with razor blades attached or electrified wheelchairs. Had a very gritty edge to it. It looked a fine game, no doubt at all about that, but it didn't look like much of a Dead Rising game, which is a mighty shame. DR2 was a big surprise for me. My flatmate rented it on a whim and didn't like it; but I really enjoyed it because it was just pure, silly, light-hearted fun. Perhaps there's a DR2 hidden underneath all the layers of "dark & gritty" which this trailer showed. |
That's what I'm hoping for. Capcom Vancouver (Former Blue Castle Games) has stated several times that they're aiming for a grittier experience, but the fun elements are present there; is up to the player to use them. Dead Rising has been a game that can make fun of itself while still being an enjoyable experience, that's what makes they joy more fun altogether. I'm just hoping that this "pleasing Call of Duty crowd" thing they're doing don't destroy the roots of the core elements. The trailer showed more zombies in screen than ever, combo elements by the go and no loading times. That's great. But outside that, there was nothing you would say..."Dead Rising!". They didn't even showed the UI (Which is a classic) or the timer (which is a classic too and it would be a shame that they erased this element).







