I would think this could be built in and handled in the future using the cloud computing. It wouldn't be that difficult to create those abilities to be handled in the cloud after release. Always being connected would allow game developers to make major changes to games even after release. So if there is enough demand for it I wouldn't see why they couldn't build it in after release to be processed on the servers. But if it stays this way then it will be a disappointment.
The game still does look spectacular though and glad it and many are moving to 60 fps. It will make many games feel much more smooth.







