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Yup, I can definitely understand where you're coming from. I've listed Insomniac as one of my favourite developers since the original Spyro trilogy.

The one thing that has annoyed me about them more than anything in the past couple of years is their lack of dedication to anything. In 2 years they developed 2 average Ratchet games; in those 2 years, they could've made just 1 and made it really, really good.

From what I'm reading about Fuse, too, it sounds like a mishmash of unfinished ideas. And like you say, the more fun ideas when we originally saw Overstrike seem to have been pulled out and put into Sunset Overdrive. Which is fine, but what if this becomes yet another half-hearted project too?

That said, I'm not upset. I won't be buying an Xbone at or near launch by any stretch of the imagination and most probably will miss out on Sunset Overdrive, but at least Xbox fans will get a chance to play what looks like a much more representative game of Insomniac's spirit. Which is great, for them - I've been playing 15+ years of Insomniac awesomeness on Sony platforms so the fact that it's being spread around now is cool.

I just hope MS treat them well. Sony + Insomniac, until the last couple of years anyway, worked really well. Insomniac put a lot of love into their titles and Sony reaped the reward of having great exclusives from them. EA + Insomniac, on the other hand, was clearly a massive clash. I hope MS + Insomniac is more like the former than the latter.

Even as a big Insomniac fan, though, it does amuse me slightly that they're developing for MS. Overstrike/Fuse was, when they announced it, such a big deal about "We're finally standing on our own 2 feet and developing our own IP's as independent developers!" Less than a month after the launch of that title, they're back in the arms of a first party published and no longer owning their IP's. Can't blame them for trying, I suppose.