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DialgaMarine said:

I'm no expert on RAM (obviously). It's Just wierd seeing as a game long God of War 3 does something similar, but with about a 20th of the memory, and still looks amazing. Either way, I'm not too interested in this...

Devs do some tricks to use low RAM like dymanic and constant load of the scenario to the RAM while you walk... they just load a part of the scenario and you go ahead it discart the previous and load a new part... this sometimes causes screen tearing because the load is not fast enough.

Load all the scenario to the RAM is the best way when you have RAM available.