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MDMAlliance said:
Salnax said:
RolStoppable said:
Any game that uses less than 10GB of RAM doesn't cut it for me. Jonathan Blow lacks ambition, if he is willing to compromise his vision so much.


Extra RAM was the reason the GameCube was a better system than the PS2. 36 MB of RAM was decent for the time, but the extra 7 MB the GameCube offered gave it the upper hand. Considering how the Dreamcast had a measly 16 MB of RAM, it's no wonder it died an early death.


You know, the 3DS has more RAM than the gamecube and wii, but people say the 3DS is weaker than the wii.  So if RAM was really the deciding factor in power, then everyone should be saying that the 3DS is decisively more powerful than the Wii as it also uses a more efficient form of RAM as well (FCRAM).


The 3DS is designed to output at a much lower resolution than the Wii, since it's a handheld, and can't generate as many polygons. Though it does have some advantages like a more modern GPU and CPU. More RAM and normal shader support is probably the biggest reason why Resident Evil looked pretty decent.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero