richardhutnik said:
Imaginedvl said:
I did not even talk about Microsoft's claims in any way. And I'm not even talking about what is doable with the cloud processing or not... It is just a matter of comparing apples and oranges and then starting thread hoping for people to bash again on the Xbox One. If you want to talk about the advantage of steaming on the PS4, fine... Of the advantage of the cloud processing and the 3 VCPUs available to each Xbox One for developpers, fine (even if you do not see any advantage here). But just stop comparing then like the streaming capabilities of Gaikai would be the same thing.
My point is that these are just 2 distinct features (or advantages if you want to call them that way).
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I actually consider, with proper bandwidth, the streaming capabilities of Gaikai to be superior to anything client-server split cloud based computing, because it can scale, while the cloud stuff really can't. You CAN get stuff like larger worlds with processing there, but pure processing powerwise?
And that is about my thread here. I am asking exactly WHAT advantages the One has over the PS4, and even PC, to the extend that the DRM and always on demands of the One would be able to be tolerated.
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Okay, so basicaly, you think an apple is better than an orange :)
Alright, no arguments against that!