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staticneuron said: Seriously, now..... Going on Sony's past record these systems are out on the market for 10 years.
All systems with the highest marketshare have had 10 year lives, save the SNES (the most poorly executed winning system ever). Atari 2600 didn't totally end production until 1991, NES broke the 60 million mark in 1993, Game Boy stayed market leader for 9 years, etc. Meanwhile the losing companies never have that length of life. Its not something unique to Sony to have 10 year lives for systems, its unique to "winning" systems.
Chances are after the end of the second year or into its third year sony will start to make profit. From that point on whether it will be a price drop or a redesign why on earth does 60 million sound like a failure?
Because its the goal of every company to expand their userbase. And because it draws the future of the PlayStation brand into serious question.
Hey Erik did the PS2 have an overwhelming amount of titles to its console upon release I think the large number of 360 titles are because of market share and dev acclimation. I would imagine the Wii is in for some quick cash-ins because of the architecture. I don't expect any really unique titles for either the PS3 or the Wii until next year.
It DID have a ton of games during that 1-year head start period. Not a lot of QUALITY games, but a ton of games: http://en.wikipedia.org/wiki/Chronology_of_PlayStation_2_games And the 360 list includes everything released since launch, and everything titled for the future.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.