goddog said:
the solution however should not be to punish buyers of your product with cumbersome DRM, incentives customers to buy new. out of my collection (just short of 100 games for XB/360) only a handful of games are used (7) and either i could not find them new or I was so unsure i would like the game i bought it used.
why are used sales not as much a problem for movie industry or music? of you say other streams of revenue then perhaps video games should expand their revenue streams with paraphernalia. games companies seem to be using used game sales to brush off poor management practices in the industry which have lead to losses on ventures. and if they had good first practices on the first sale, there would not be such a large second hand market
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The second hand market is big for everything, not just games... Look at eBay for instance? Pawn shops? We have a massive chain of them here in Aus...
Sometimes, people just like spending less! Who knew!!!
and if they had good first practices on the first sale, there would not be such a large second hand market
In what ways? By spending more money? More time, which again is money? You need to expand on that a bit.
why are used sales not as much a problem for movie industry or music?
A lot of music is bought online and can't be resold second hand... It's also been very successfull!! Poor argument. Movie indusrty has merit though but pirating is more of the issue there then second hand so it isn't really a main problem.









