By using this site, you agree to our Privacy Policy and our Terms of Use. Close
nightsurge said:

The Cloud

  • The Xbox One will heavily use the cloud in many areas. Some games will use it for boosted performance, and as a result will require internet access. Other features include the sharing of your games with family, the auto-updating of games and environments when you are not playing them, allowing access to your content from anywhere you want without the discs.
  • The Haters: My internet is not fast enough for that! The Cloud would require too much speed/bandwidth! Xbox One is done!
  • The Solution: Microsoft clarified that for optimal performance you only need internet speed of 1.5Mbps. This is more than acceptable and this is just for "Optimal" performance. Cellular 3G has speeds of 1.5-3.5Mbps, while 4G speeds can range from 10-50Mbps! The slowest DSL offerings are usually at 1.5-3.0Mbps as well. You will likely only need a very short amount of connection to do the daily "check". A quick 3G cell phone connection and you're on your way.

I'm sorry, but this "solution" is downright embarassing. 1.5 Mbps is so slow it could not be used to "cloud compute" even PlayStation 2 games.

Cloud processing is a lie, check my post above and look for the Digital Foundry article. I'll be generous enough to post the link again because I don't like to see people being lied to:

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

Microsoft just wants you to believe your games are being "improved by the cloud" while online, while in fact they only need you online nearly all the time for the DRM checks. Of course it only requires 1.5mbps, because it isn't cloud processing shit, it's just calling home for the DRM checks.

Wake up, people!!!