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Machiavellian said:
Sensei said:
Machiavellian said:
Sensei said:

Being critical of what MS is doing is not being a hater.

I'm still not happy. Not happy at all, specially if this clusterfuck of a shitty business forces Sony to do the same.

It's a bunch of RESTRICTIONS and you guys are defending them as if they were ok. They are not.

Btw, cloud processing is the new 'blast processing': IOW, bullshit.


Why would MS actions force Sony to go the same route.  If Sony goes the route MS is going it means they have decided this is the future or this is an agreement they have made to content provides in order to put content on their machine.  

The difference between MS could processing is that they have put 14 Billion dollars into it.  Meaning that MS has a monetary commitment to making it work or at least giving putting in a lot of effort to make it viable for their system.  You can think of MS cloud processing like Kinect.  Whether you hate Kinect or not, MS is willing to put huge money to make the device live up to its promise.  MS will make the same commitment to cloud processing.  They already have the servers, the Orleans platform gives them the software and they have at least one company who will be the proof of concept which Respawn new game.

Why would it force Sony? Easy answer, big greedy publishers could side with the most DRM-pro console and not support the other. It's an easy answer, really. In order to not lose third party support, the console maker has no choice but to add DRM too. Of course this could happen to Sony.

14 billion or not, I still think it is PR bullshit. All the tech-savvy guys over the Internet are stating that it is physically impossible with our current Internet speeds. MS is using this PR stunt to hide the lack of power of Xbone compared to PS4, and of course and more importantly, to justify people being online all the time.

Even if this cloud processing stuff were awesome and for real, it would still require 100% online, fast connection for all games using the feature. 

Why would it force Sony? Easy answer, big greedy publishers could side with the most DRM-pro console and not support the other. It's an easy answer, really. In order to not lose third party support, the console maker has no choice but to add DRM too. Of course this could happen to Sony.

Its easy to call publishers greedy but in reality these are billion dollar companies who employ a lot of people who need to get paid.  Consumers are quick to call them greedy while they look for every means to not pay for a product.  There is a big double standard that goes on.  Consumers what publishers to give them the world but when asked to pay for it, get an attitude as if these companies are charities.[end rant]

If Sony want publishers support, they need to have a console that sell a lot.  Publishers go where the money is and thats not going to change.  If publishers are pushing for DRM and Sony hasn't already made this agreement a long time ago then they have enough evidence from MS flondering to go their own way.  The thing is, stuff like this isn't decided in a few months.  Either Sony was going down this route a long time ago or they are not but if that was the case I doubt we would still be waiting for an official response from Sony.

14 billion or not, I still think it is PR bullshit. All the tech-savvy guys over the Internet are stating that it is physically impossible with our current Internet speeds. MS is using this PR stunt to hide the lack of power of Xbone compared to PS4, and of course and more importantly, to justify people being online all the time.

The difference between PR BS is the proof.  One part Proof is if the company has actually paid the cost to actually do something.  The second is a product that actually can demostrate the PR.  We all can just call anything that a company does or say as PR BS without taking the time to do some research.  I have done the research because I like to check if what someone says is actually what it is (Political elections started me doing this in my 20s).  So for the first bit of proof, I was able to find the Orleans platform which shows how the software can provide this type of cloud compute.  Its a really complex system and i am looking to see how it works in a real world scenerio.  The second part of the proof is the Rumored Respawn game that is heavily using MS could compute.  Also we might see what Lionhead is doing with their MMO type of new game that also might be using MS could compute.

As to those tech savy people.  If you asked them if they have any clue on the technology MS is using to provide cloud compute what do you believe the answer is.  Have you heard from any developers saying this is PR BS.  In this OP, it states how much bandwidth you need which was 1.5mps which is basic DLS broadband.  The thing is, you are basing your info from internet posters who have no clue on the technology thats being used so they can only make uninformed opinions.  I on the other hand is willing to wait for the games before forming an opinion as it appears we might have some to prove the worth of the cloud during E3.

1.5mps "basic broadband" wouldn't be enough to cloud compute even PS3 games. I recommend you an interesting read DigitalFoundry has about MS Cloud (they are the same guys who nailed every Xbone and PS4 leaked specs):

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

Just a quote from the article:

"Average broadband speeds in the developed world struggle to reach over 8mbps as of Q3 last year - that's only one megabyte per second. This means that whatever cloud computing power is available, consoles will have available to them an average of 1MB/s a second of processed data. If we compare that to the sort of bandwidth consoles are used to, the DDR3 of Xbox One is rated at around 68,000MB/s, and even that wasn't enough for the console and had to be augmented with the ESRAM.

The PS4 memory system allocates around 20,000MB/s for the CPU of its total 176,000MB/s. The cloud can provide one twenty-thousandth of the data to the CPU that the PS4's system memory can. You may have an internet connection that's much better than 8mbps of course, but even superfast fibre-optic broadband at 50mbps equates to an anaemic 6MB/s. This represents a significant bottleneck to what can be processed on the cloud, and that's before upload speed is even considered. Upload speed is a small fraction of download speed, and this will greatly reduce how much information a job can send to the cloud to process. "

And this is how they end the article:

"Microsoft needs to prove its position with strong ideas and practical demonstrations. Until then, it's perhaps best not to get too carried away with the idea of a super-powered console, and there's very little evidence that Sony needs to be worried about its PS4 specs advantage being comprehensively wiped out by "the power of the cloud"."