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DietSoap said:

The problem is to make any discernible dent into that used market, $20 - $30 is the magic number.

 Can they pull the radically higher numbers they'd need to make up for the radically lower price? It's a big risk, the market just might not be big enough.

I love the idea of cheaper games, don't get me wrong, but as is I'm not convinced it would be wise without first lowering these overinflated budgets WAY down.

Thats what I think, cut the budget in half and sell games for $40 and they could keep them at full price longer



When the herd loses its way, the shepard must kill the bull that leads them astray.