The problem is to make any discernible dent into that used market, $20 - $30 is the magic number.
Can they pull the radically higher numbers they'd need to make up for the radically lower price? It's a big risk, the market just might not be big enough.
I love the idea of cheaper games, don't get me wrong, but as is I'm not convinced it would be wise without first lowering these overinflated budgets WAY down.







