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richardhutnik said:

o_O.Q said:

 
i don't really think its that simple a game could be awesome and still not sell well

and this leads back to the whole thing of making new and original ips verses just going with game types that you know are popular

how can you be sure that consumers will find your ideas for a new ip compelling enough to make it a success? why not then just rely on game models that you know work?

honestly you seem to contradict yourself when you say they should stop cloning popular games yet make complelling products

A pretty nasty side to profitability and viability in the entertainment arena is novelty.  You need to do something new to be able to engage.  Too much following of an old format ends up wearing it out and people get sick of it.  You see what happened with Tony Hawk and the guitar games.  Milk it to death, and you run into problems by overdoing something.  So, you are faced with a challenge of coming up with something new that is compelling, partly because it is different.  

Midway went broke trying to copy everyone else, and doing a poor job of it.  Example of Midway copying poorly?  Well they release a World War 2 FPS right as Call of Duty went modern.  Way too late to the game.  And they were filled doing this over and over.

 

yes understood but then all i'm saying is that you run the risk of not creating a compelling product when you attempt to create something original

since you're not following a model that you know people find appealing