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It seems like devs think every game needs to be a AAA huge budget blockbuster these days so they need to sell games at a high price. If games were priced accordingly to budget thenaybe we could have a wider spectrum of game prices. AAA blockbusters can remain $50-60 but genres that dont typically coat as much to make like fighting games, mini game collections, or any mid level budget game should cost $30-40. I would def be more willing to spend $40 on a game that im not sure ill like than $60.



When the herd loses its way, the shepard must kill the bull that leads them astray.