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darkknightkryta said:

I know very well what "flops" means.  You're also glossing over the part where it takes more processing power to do non integer calculations.  I mean, most geometry transformations are in floating point numbers.


Actually, most of the processing at the start of the graphics rendering pipeline is floating point heavy, not just geometry transformations. - The end of the pipeline is mostly integer heavy, integer math is generally faster, game developers relied more heavily on it towards the end of this generation to extract more performance.

As for my prior point, seems it flew completely over your head.




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