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Never had any issues with Skyward Sword's controls through two full play-throughs. Enjoyed them a lot...except for the swimming...*shudder* But I would be fine if the new Zelda for Wii U is more traditional control-wise as it'll be more appealing to a wider audience again. They can shake things up and do "unexpected" things in the game itself, which they've already outlined in general terms in the January Wii U Direct. Doing dungeons out of order almost HAS to imply that it will be a much more open-world structure, without all the blockades that prevent you from accessing places until you've progressed in the story or have the right items. Also, some form of multiplayer could shake things up nicely. For those lamenting SS and TP's linear structure, Aonuma specifically mentioned in that January Direct that he had intended to change things in SS but wasn't able to get rid of the linearity. He makes it sound like a non-linear Zelda IS the focus for the new game. Also, I predict it'll be a more realistic style...not necessarily like TP or the Wii U tech demo, but it'll be something that directly contrasts Wind Waker HD's style.



Upcoming Games To Get

Definite: Kirby Star Allies (Switch), Mario Tennis Aces (Switch), Fire Emblem (Switch), Yoshi (Switch), Pokemon (Switch), Kingdom Hearts 3 (PS4), Monster Hunter World (PS4)

Considering: Fe (Switch), Donkey Kong Country Tropical Freeze (Switch), The World Ends With You (Switch), Ys VIII (Switch), Street Fighter V: Arcade Edition (PS4), Kingdom Hearts 2.8 Remix (PS4), The Last Guardian (PS4), Shadow of the Colossus HD (PS4), Anthem (PS4), Shenmue 3 (PS4), WiLD (PS4)