By using this site, you agree to our Privacy Policy and our Terms of Use. Close
darkknightkryta said:
nnodley said:
darkknightkryta said:
nnodley said:
darkknightkryta said:
I wonder if Guerrilla managed to get a tesselation engine in place for the game. 40k polys for a first lod model is a lot lower than what I am expecting this gen.

Well when compared to killzone 3 which only had 10,000 for the helghast, 40,000 is a big jump.  Especially just for NPC's.  That's a lot of polys for a character that won't be on screen all of 2-3 minutes at the least.  40,000k is also more than most games had this gen for main characters.

Which is why I question a tesselation engine.  They could easily bump that number up 10 fold.  Like, this is still an early game, and I think it looks amazing all the same.

Idk, I tried finding any info on it, but there is nothing.  I think they could have something in the works at least.  All that polygon info I think was for the demo build and very early optimizations they had done.  We'll see at E3 if the upgrade to 8GB ram is helping.

The ram won't actually help with that, drawing triangles is processing dependant.  I was just curious cause they mentioned a lot of effects.  i mean using ray tracing for reflections.  The overall quality of the normal maps is better.  The lighting is amazing.  I was just hoping to see "Next gen" tesselation since tesselation in current games isn't too noticeable.

Oh I know the ram won't help with polygons.  Would it help with tesselation because doesn't tesselation just help smooth out the polygons?  I'm not too familiar with what exactly it does.